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It feels like they have no idea what they are doing and doing it for the first time. Well they should expect how much people will go online at once if they know how much copies they sold and 17 years of experience. Seems like the lesson is that demand always outstrips their expectations, which, as far as problems go, is probably the best one to have. And if you experience technical issues, please report those in the Technical Support forum.Īfter 17 years of MMO experience, Starcraft 2, Diablo 3 and Overwatch they haven't learned anything it seems. If you encounter bugs, please continue to report them in the Bug Report forum. Lastly, we’ve been observing various gameplay issues and feedback, and will provide a more comprehensive update on those items after we tackle the above items. We’ve been reviewing crash reports across all platforms as we work to make Diablo II: Resurrected as stable as possible. We’re actively working to find a solution to these issues.Īdditionally, our team has been monitoring players’ uptime across the globe.
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We anticipate this process will take a few hours to complete.įor players unable to create or join game lobbies, we’ve been evaluating activities that have prevented them from being able to play in those sessions. Many of these characters are already in the process of being unlocked. We intend to release a permanent fix for this today for PC and for consoles shortly thereafter.įurthermore, our team is working to resolve the issue of character lockouts.
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To prevent this from impacting your experience, we made a post detailing how to avoid losing offline character progress. Some players have reported offline characters disappearing or losing progress, and we believe we have identified the issue. As we continue to monitor Diablo II: Resurrected launch, we would like to share our team’s primary focuses through Day 2 of our journey.